the Process of Creating a 3D Character Model
During Humber, I have learned a lot from the 3D animation program and the one assignment
that I had so much fun with was the character creation. It all starts with brainstorming different designs and start creating some sillouettes. After you have decided on the sillouette you want to go with, you start exploring the different greyscales to see what fits the design best. After that will be the colour scales. you will start creating different colour combos that would suit your character and you start to draw the front, side, and back view for your character. Finally, for the 2D art process, you will draw the final pose for your character and she will be ready to be modelled. For the modelling part, we start by sculpting the character on Zbrush to ensure all the details are being put in the characters. Then you would decimate the sculpt so it would be able to be imported to 3ds Max and then you are ready to apply retopolization. Retopolization would be the hardest part for me because you need a good understanding in how polygons would work with each other to create tengants for different body parts. When retopolization is done, you will start to UV unwrap your character to be ready for normal bake and texturing. Texturing in my opinion is the most fun step because you get see your character finally coming to life with the skin, fabric colour and such. Finally when texturing is done, you will export the textures to 3ds Max and start applying the textures to the model. Then boom! Your character is ready to pose and start rendering.
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